Advanced Raster Graphics

Performance Barriers

To begin to overcome these barriers, we'll review the standard graphics pipeline for Gouraud- or Phong shaded polygons.

Standard Graphics Pipeline

Display traversal

Modeling Transformation

Trivial Accept/Reject Classification

Lighting

Viewing Transform

Clipping

Division by w and Mapping to 3D Viewport

Rasterization

Performance Requirements

Geometry Calculations

Integer Calculations and Frame buffer Accesses

Summary


Florida Tech Computer Science

William D. Shoaff
Comments to author:wds@cs.fit.edu

All contents copyright ©, William D. Shoaff
Revised: Tue Sep 24 13:26:40 EST 1996